﻿using Engine.Graphics;
using Engine;
using Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NK;

namespace NK.NewNK
{
    public class 竹子 : 方块模板
    {
        public const int Index = 307;
       
        public override void Initialize()
        {

            InHandScale = (float)0.35;
            FirstPersonScale = (float)0.4;
            FirstPersonOffset = new Vector3((float)0.5, (float)-0.5, (float)-0.5);
            base.Initialize();
            
        }
        public 竹子()

            : base("Textures/items/bandage", Color.White)
        {
        }
     
        public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
        {

            return new BlockDebrisParticleSystem(subsystemTerrain, position, 1f * strength, ((Block)this).DestructionDebrisScale, Color.White, ((Block)this).DefaultTextureSlot);
        }
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            return "竹子";
        }
    }
}
